Animated maps,
built inside After
Effects.

Search a place, drop your waypoints, click once. You get a real AE composition with map footage, a 3D camera with keyframes you can edit and your route as a shape layer; not a video you have to accept as it is.

Buy Map Animator Pro

Windows & macOS · After Effects 2019 and later · try the free demo

The Map Animator Pro panel inside After Effects

Works with the map sources you already use

  • OpenStreetMap
  • OpenFreeMap
  • VersaTiles
  • CARTO
  • Esri
  • MapTiler
  • Mapbox
  • Stadia Maps
  • Thunderforest
  • Jawg
  • Geoapify

It hands you a scene, not a render

Everything arrives as native After Effects layers. The camera is a normal AE camera: move a keyframe, change the easing, add a stop. Nothing sends you back to the panel to redo it.

Find the place

Search by name or address, or drop waypoints straight on the map. Set the zoom, tilt and rotation you want at each one.

Create the scene

The plugin builds the composition: map footage, a 3D camera flying your waypoints, pins with labels, and the attribution layer already in place.

Refine, then finalize

Adjust the flight with AE’s own tools. When it looks right, Finalize re-renders only the map detail the camera actually frames, at full resolution.

Search

Type a place. You are already there.

Search any city, address or landmark and the map flies to it. What you see in the panel is what the composition will show: the viewport keeps the exact aspect ratio of the comp format you picked, be it 16:9, vertical, square or 4K, and dims everything outside the frame. No guessing, no re-cropping in After Effects.

  • Search by name, address or coordinates; results fly the map straight there.
  • The framing guide marks the exact area that gets imported. The rest is dimmed.
  • Add a result as a waypoint with one click and keep building the flight.
Searching a place in the Map Animator Pro panel
Framed in the panel, framed in the comp.
Map styles

Every map style, one click apart.

Pick from styles that need no account: OpenFreeMap, Versatiles, Carto, Esri satellite. Or paste your own key for MapTiler, Mapbox, Thunderforest, Jawg, Geoapify and Stadia. Any Mapbox or MapLibre style.json can be added by URL, so a style your studio designed drops straight in. Each style carries a licence badge, and the attribution goes into the comp on its own.

  • Free-to-use sources by default; keyed providers marked with a lock.
  • Add your own style by URL; Mapbox Style Spec and MapLibre both work.
  • Stack a second style as a new map layer and blend or animate between the two.
Dark, light, terrain, satellite; same scene, different mood.
Liberty map style

Liberty

OpenFreeMap
Bright map style

Bright

OpenFreeMap
Positron map style

Positron

OpenFreeMap
Dark map style

Dark

OpenFreeMap
Fiord map style

Fiord

OpenFreeMap
Colorful map style

Colorful

VersaTiles
Eclipse map style

Eclipse

VersaTiles
Neutrino map style

Neutrino

VersaTiles
Graybeard map style

Graybeard

VersaTiles
Voyager map style

Voyager

CARTO
Satellite (Esri) map style

Satellite (Esri)

Esri
Topographic (Esri) map style

Topographic (Esri)

Esri
Custom map style

Custom

Your own style
Waypoints

Click where the camera should go.

Drop numbered waypoints on the map and each one remembers the view you framed: zoom, tilt, rotation. By default the camera flies through them. Right-click a pin to turn it into a stop and set how long it holds there. Drag a pin to move it, drag a row to reorder the flight, or store the current view back into a waypoint you want to re-frame.

  • Each waypoint captures its own zoom, tilt and rotation, not just a position.
  • Fly-through by default; make any waypoint a stop with a hold in seconds.
  • Reorder by dragging, re-frame in place, preview the flight before you build it.
Five clicks on a map become a camera move.
Timeline

Retime the flight by dragging it.

The timeline along the bottom of the panel shows every leg of the flight and every stop. Drag a node to give one leg more time and another less, drag the first or last node for a lead-in or a closing hold, scrub the playhead to see the move at speed. Set one total duration and the panel spreads the rest, or lock the timing you already tuned, so a new waypoint extends the animation instead of squeezing what came before.

  • One total duration; per-leg timing by dragging nodes.
  • Keep waypoint timing when you extend a path you have already tuned.
  • Play, scrub and stop right in the panel. No test render.
Timing decided here, keyframes written there.
Camera

Not a render. A camera you can open and edit.

Map Animator Pro builds one 3D camera with genuine keyframes in your comp. Choose how it moves: through your waypoints using each one’s own framing, an Eagle Eye 2.5D sat-nav view leaning into the direction of travel, or a straight-down Top View. Set how high it arcs between points and how wide the lens is: wide for exaggerated depth, tele to flatten it. Then treat it like any AE camera.

  • Three camera modes: Use Waypoints, Eagle Eye (2.5D), Top View.
  • Flight arc and field of view as sliders; the FOV drives zoom, focus distance and aperture together.
  • Everything lands as editable keyframes. The panel starts the scene, After Effects owns it.
The generated 3D camera and its keyframes in After Effects
Open the camera layer. It is all there.
Route

Roads when you want them, great circles when you don’t.

Click points on the map and the legs snap to the real road network: driving, or walking where cars can’t go. Turn snapping off and the legs become straight great-circle lines, the right shape for a flight. Already have the track? Import a GPX or KML and it becomes the route. The line arrives in After Effects as an editable shape layer with your colour, width and dash, and it can draw itself on in sync with the flight.

  • Snap to roads with real routing, or straight great-circle legs for flights.
  • Import GPX/KML; export what you drew as GPX.
  • Several routes in one scene, each with its own style and its own draw-on window.
  • Constant screen thickness: the line keeps its weight on screen while the camera dives in.
One route, four styles, still one shape layer.
Travel

Parent a plane to it and let it drive.

One button adds a null that travels along the route, in sync with the line drawing itself on, turning to face the direction of travel through every curve. Parent a car, a plane, an arrow, anything at all, and it follows. It reads the scene by itself: on 3D terrain it rides the relief, on a flat map it stays on the map plane. Two sliders on the null tune the heading offset and steady a jittery GPS track.

  • Moves and turns with the path; starts exactly when the line starts drawing.
  • Rides the relief on 3D terrain, with nothing to set.
  • One null per route, so several vehicles can travel at once.
Four routes, four cars, all travelling at once.
Connections

The flight-path look, without building it by hand.

Click two points on the map and they are joined by an arced connection line. Keep clicking to add more; hover a waypoint to snap an endpoint onto it. Control how high each arc bows, taper the ends into a comet, animate the lines drawing themselves on one after another, and attach a null that flies the arc, pitching up on departure, level at the top, down on arrival, so a plane parented to it behaves.

  • Two clicks per arc; snap endpoints to waypoints, drag them later.
  • Style every line together or one at a time: colour, width, taper, arc height.
  • Attach a travelling null, with optional scale-in on departure and scale-out on arrival.
  • Adding new lines never rewrites the ones already in the comp, so your manual edits survive.
Rome to New York, arced and animated, in four clicks.
Labels

Pinned to a place, readable from any angle.

Choose a label style, type the text, click the spot. The label arrives as editable After Effects layers locked to that point on the map, so it travels with the ground as the camera moves. Keep the text horizontal on screen however the camera rolls or turns, and set the label language once: local names, English, or any of the languages the map data carries.

  • Editable AE text layers, locked to real coordinates.
  • Keep text horizontal on screen while it still lies on the map.
  • One label language for the whole scene: local, English, and more.
The camera turns. The names stay readable.
Layer helpers

Two buttons that solve the annoying part.

Made a logo, an icon or a photo in After Effects and want it on the map? Select it and Stick to Map converts it to 3D and lands it on the map plane at exactly the point it was over, compensating the scale so the current frame looks unchanged. Keep Size on Zoom does the opposite job: a pin or a label that holds its on-screen size while the camera dives from continent to street.

  • Stick any 2D layer to the map plane, at the point it already sits over.
  • Lock the on-screen size of pins and labels through the whole zoom.
  • Both are toggles on native layers; remove them as easily as you added them.
Your artwork, geolocated.
Map features

Vector data you can actually restyle.

Pick a source: OpenStreetMap for surveyed detail, Natural Earth for clean generalized shapes at continental scale. Then focus on a country, a region or a city and see what is available. Tick a coastline, a border, a river, a lake, and they come into the composition as editable After Effects shape layers. Stroke them, fill them, trim them on, animate them. They are paths, not pictures.

  • Two sources: OpenStreetMap detail, or Natural Earth for world and continental maps.
  • Focus on a place and a country is clipped to its real borders.
  • Ticked features are kept across searches, so a scene can be built one country at a time.
Regions picked in the Features panel and highlighted on the map
A border you can stroke, dash and draw on.
Showcase

A fly-over that lands where you point it

Waypoints across a country, an arc between each one, a hold on the city that matters. Built in the panel, finished with After Effects keyframes.

Showcase

Import the track you rode, export the one you drew

A GPX or KML file becomes the route: the ride you recorded, the hike, the flight plan, snapped to the roads underneath if you want it there. Draw a route by hand instead and send it back out as a GPX, ready for the next project.

Showcase

Real relief, with the camera flying into it

Elevation data becomes a mesh in the Advanced 3D renderer, with your map style draped over it and the route hugging the ridges.

Showcase

A city that stands up around your story

Real building footprints, extruded to their real heights, coloured by band, light enough that a dense downtown still plays back.

3D

Real elevation, not a faux-3D trick.

One button turns free open elevation data into a textured terrain mesh rendered by After Effects’ own Advanced 3D renderer. No third-party plugin, nothing else to buy. Your map style is draped over it, satellite included, and the camera you already animated keeps flying, untouched. Push the vertical exaggeration for a dramatic look, or close the sides into a solid block with a base colour of your choosing.

Your route can lie on the relief either way, and the difference is worth knowing. Built this way, the line is painted into the terrain texture: it hugs every ridge, but the texture is a still image, so the line cannot draw itself on over time. If you own Trapcode Mir, a paid plugin from Maxon, the same scene builds on a Mir surface instead, and a Mir surface reads a composition rather than a picture: the route stays a live shape layer in its own precomp, its draw-on keeps animating on the relief, and Mir’s shading is yours to play with. The panel looks for Mir on your machine and offers that button only when it finds it.

  • Free open elevation data: no account, no key, no extra cost.
  • Rendered by After Effects itself; no external plugin required.
  • Your chosen style draped over the relief; the flat map layers step aside.
  • Solid base with its own colour and depth, for the relief-model look.
  • One Height Exaggeration control drives terrain, buildings and the travelling null together.
  • Optional Trapcode Mir build, for a route that keeps drawing itself on over the relief.
  • Export the elevation as a 16-bit height map PNG for displacement, Trapcode Mir or a 3D app.
The Grand Canyon, with a camera flying into it.
3D

Extruded buildings that don’t bring AE down.

Frame a city and press Buildings. Real OpenStreetMap footprints are extruded to their real heights and delivered as one GPU-drawn 3D model per height band, so even a dense downtown stays light instead of dropping thousands of shape layers into your comp. Colour each band before you build: low-rise, mid, high, tall, tower.

  • Heights from OSM data, scaled by the same exaggeration as the terrain.
  • Light 3D models: a whole downtown without slowing the comp down.
  • Five height bands, five colours, re-colourable at any time.
Chicago at street level, in the Advanced 3D renderer.
Workflow

Rough it out fast. Sharpen only what the camera sees.

Create Scene builds the whole composition straight away at preview resolution: map, camera, keyframes, route, pins, attribution. You refine the move with After Effects’ own tools. Then Finalize looks at where the camera actually goes and re-renders those areas at full detail, and only what changed since last time. Change the flight, press Finalize again, and it redoes the parts that moved instead of starting over.

  • A preview-resolution scene in seconds, so you edit the move before you wait for pixels.
  • Finalize renders detail only where the camera looks, at the resolution your comp needs.
  • Incremental: unchanged map, unchanged settings, no re-download.
  • Precompose the tiles per style afterwards, to apply effects once instead of once per tile.
Preview in seconds. HD only where it counts.
Reopen

Come back to a scene weeks later and keep working.

A scene is not a one-way export. Everything you set up in the panel is written into the composition itself, so it travels inside the project file: reopen the .aep, pick the scene from the list at the bottom of the panel, and the map, the waypoints, the route and the connections are all back exactly as you left them, ready to be changed. Move a waypoint, restyle the route, extend the flight, press Finalize again.

  • Every waypoint returns with its own framing: zoom, tilt, rotation and hold.
  • Routes and connection lines come back with their colour, width and draw-on timing.
  • Several scenes can live in one project; the list at the bottom switches between them.
  • Scenes made before this existed still open: the waypoints are reconstructed from the camera.
  • Imported images and 3D models sit in a folder beside the project, so it can be moved or archived whole.
The scene list open at the bottom of the panel
Your scenes live in the project, not in an export folder.
Licensing

You should know what map you are using.

Map imagery has terms, and most tools leave you to discover that on your own. Map Animator Pro shows a licence badge next to the style you picked, defaults to sources that are free to use, commercial work included, and writes the required attribution into the composition for you. Styles that need your own API key are marked with a lock, and that key never leaves your machine.

  • Licence badge always visible, per style.
  • Attribution layer written into the comp automatically.
  • Provider API keys stored locally, on your computer only.
Worth saying plainly: the plugin makes attribution easy; it does not replace reading the terms of the source you pick. Those terms are the provider’s, not ours.
The licence badge in the panel toolbar
Green badge: safe for commercial work.

Everything else, in one line each

Search

Type a place; the panel frames exactly what the comp will show.

Styles

Free styles with no account, keyed providers with yours, or your own style URL.

Waypoints

Click the map; each pin remembers its own zoom, tilt and rotation.

Timeline

Drag a node to retime a leg; hold on any stop.

Routes & GPX

Snap to roads or fly great circles; import GPX, get a shape layer.

Connections

Two clicks make an arc; attach a null and fly it.

3D city

Real OSM footprints, extruded, light enough for a whole city.

Portable

Assets beside the project; move it without breaking it.

Built by someone who’s made this before

Map Animator Pro is made by Marco Belli, author of After Effects scripts and templates for map animation already used by thousands of editors, including 3D Earth Connections and Map Route Generator.

One purchase, no subscription

Your licence activates the machines you work on and stays yours. Updates included.

Free

Demo

The real plugin with the paid features left out; not a trial that stops working on a Tuesday.
  • Place search, waypoints and camera flight
  • Route drawing and GPX import
  • Labels, connection lines, every map style
  • Scene creation in After Effects
  • Maps are imported with a watermark

$0

Download the demo
2 machines

Full licence

Everything in the panel, no watermark, yours to keep. Two machines, because a desk and a laptop are one person.
  • HD Finalize at full resolution
  • 3D terrain, extruded buildings, height map export
  • Map features from vector data
  • Move a licence when you change computer
  • Updates included · use in commercial work

$99

Buy now
5 machines

Studio

The same licence for a team, at $40 a machine instead of $49.50.
  • Everything in the full licence
  • Five activations under one licence key
  • Any of them can be moved to another computer
  • One invoice for the whole team
  • Updates included · use in commercial work

$199

Buy now

Prices in USD. 14-day refund if you haven't activated a licence yet. Questions before buying? Read the FAQ.

Try it free

The demo is the real plugin with the paid features left out. Maps it imports carry a watermark in the image itself; that is what makes a free trial possible.

Download for Windows & macOS

ZXP extension · installs in a couple of minutes

01

Close After Effects

The extension is registered at startup, so it has to be installed with AE closed.

02

Install the .zxp

Use a ZXP installer such as the free ZXP Installer or Anastasiy’s Extension Manager, then confirm.

03

Open the panel

Start After Effects and open Window › Extensions › Map Animator Pro.

After Effects 2019 (16.0) or later for search, map creation, the camera, routes and labels. 3D Terrain and Buildings render on After Effects’ own Advanced 3D renderer, introduced in After Effects 22.3 (2022); check Help › About After Effects if you're not sure which version you have.
Operating system Windows 10/11, macOS 11 or later.
Internet connection Required. The plugin builds scenes through its own service, so it does not work offline.
Map API keys Not needed for the free sources. Styles from MapTiler, Mapbox, Thunderforest, Jawg, Geoapify or Stadia use your own key, which stays on your machine.

Questions people ask before buying

Do I need a map API key?

No. The default sources, OpenFreeMap, Versatiles, Carto and Esri satellite, need no account at all. A key is only needed if you want a style from MapTiler, Mapbox, Thunderforest, Jawg, Geoapify or Stadia; you paste your own, and it stays on your machine.

Can I use the result in commercial work?

Yes, with a full licence. The map imagery itself follows the terms of the source you picked: the panel shows a licence badge for each style and writes the required attribution into the composition. Reading the provider’s terms is still on you; those terms are theirs, not ours.

Is the animation editable afterwards?

That is the whole point. You get a normal After Effects camera with real keyframes, routes and features as shape layers, labels as text layers. Move a keyframe, change the easing, add a stop; nothing forces you back into the panel.

What exactly does the demo leave out?

HD Finalize, map features from vector data, and the 3D tools (terrain, extruded buildings, height map export). Everything else works, and maps imported by the demo carry a watermark baked into the image.

Does it work offline?

No. Map tiles, elevation data and scene building all go through the network, so an internet connection is required. Tiles you already downloaded are cached and reused, so rebuilding the same area is fast and costs no extra bandwidth.

Can I move my licence to another computer?

Yes. A full licence covers two machines and a Studio licence five: any of them can be released from one computer and activated on another, from the panel itself.

Will my project still open if I move it?

Yes. Everything the plugin imports is written into a Map Animator Pro Assets folder next to your saved project, so the whole thing can be moved, archived or handed to someone else without missing footage.

What's your refund policy?

Full refund within 14 days of purchase, as long as you haven't activated a licence on a machine yet. Write to support@mapanimatorpro.com.